Level 2 -Rules (CMV)

Level 2: Underhand serve
Age                               7-8 years old
Number of players   4 players pro team
Court:                           6×4½ meter
Net height:                  2.00 meter
Goal                              The players try to get the ball over the net on to the floor of the opponent. Promote volleyball-like throwing and catching.

START/ FIRST BALL
The ball can be served underhand over the net from any place in the court. The ball may touch the net. Serve on the spot where the error was made. The referee does not need to signal the new start. To keep the flow in the game the serve needs to be done as fast as possible.

RULES
1. After a player throws or underhand serves the ball over the net, the whole team rotates one position clockwise. Rotating is mandatory.
2. The players are not allowed to walk with the ball.
3. Unlike level 1, the player who has the ball is not allowed to pass it to a team member. Instead he has to throw it over the net himself.
4. The ball must be thrown from the spot where it was caught, whether inside or outside the court.
5. The ball may touch the net.
6. The ball may be caught after bouncing off a team member.
7. When a player drops the ball or throws the ball out of court or throws the ball into the net, or touches the ball before it goes out of play, or plays the ball with an incorrect forearm technique (refer to rule 12) this player has to leave the court and take his/her place next to the court.
8. When the ball is thrown on the floor by an opponent, the player closest to that ball has the leave the court.
9. If there are only two players left in the court, these players switch places every time the ball is thrown over the net into the opponent’s court.
10. A player can re-enter the court when team mates catch three balls in a row. These 3 catches may be spread over several consecutive plays.
11. All players may return into the court when the ball is played with two arms using the correct underarm technique and the ball is caught either by himself or a team member.
1. Underarm playing is valid when the ball is played up at least 1 ball thickness above the arms of the player.
2. Every player in the team may catch the ball, even the player playing the ball.
3. After catching the rally is continued by throwing the ball over the net.
4. If the ball is played incorrectly (not with 2 arms, not high enough or out of reach of the team members) or is not caught then the player making the error must leave the court.
5. After returning of the rest of the team, the number of caught balls is reset to zero (also when playing or catching went wrong).
12. The player that was out of court the longest; returns first and begins closest to the net. For clarity the player who is next to return sticks up a finger for each ball caught.
13. It is not allowed to jump and then dunk the ball over the net. Stimulate the use of volleyball specific throwing: stretch-throw, swing-throw, 2-handed shot put, underhand throwing. Line and net errors are non-existent.
14. When all opponents are removed from the court, the team left scores 1 point.

When is the game dead?
The game is dead when the ball is not caught, which means.:
• the ball is thrown out;
• a player dropped the ball;
• the ball was thrown into the net;
• the ball was thrown onto the floor in the opponents court.
• the ball is thrown onto the opponents floor
• the under armed played ball is not catched or played correctly
• the ball is served in the net
• the ball is served out of court
• instead of throwing the ball is served or vice versa

What happens when the game is dead?
The game is resumed immediately by an underhand serve closest to the place where the game stopped. The server is not allowed to walk with the ball before serving.

Speed

To shorten the time between the rallies the ball is served on the spot where the mistake has been made. Its not allowed to roll the ball to the opponent or to a good playing team-mate. The reason behind this is that the game can be continued quickly: in this way the amount of ball contacts increases.
The graphics show: formation and way of rotation after the ball has crossed the net when the court is filled with four, three or two players.

SCORE
When the opponents’ court is empty the winning team gets a point. The game starts again with 4 against 4 players. Decide beforehand if a match is played to a certain score or a time limit is set.

Goals
The volleyball specific way of catching and throwing had to be stimulated; they are the fundamentals of the different volleyball techniques. As a bonus all kids may re-enter the court when a ball is played with the forearm technique and then caught.